[b87f69]: / CPP / data / Arm26 / arm26.osim

Download this file

1564 lines (1562 with data), 80.4 kB

<?xml version="1.0" encoding="UTF-8"?>
<OpenSimDocument Version="20302">
	<Model name="arm26">
		<defaults/>
		<credits> The OpenSim Development Team (Reinbolt, J; Seth, A; Habib, A; Hamner, S) </credits>
		<publications> This is an example model distributed with OpenSim </publications>
		<ForceSet name="">
			<objects>
				<Thelen2003Muscle name="TRIlong">
					<isDisabled> false </isDisabled>
					<!--Minimum allowed value for control signal. Used primarily when solving
					    for control values-->
					<min_control>       0.00000000 </min_control>
					<!--Maximum allowed value for control signal. Used primarily when solving
					    for control values-->
					<max_control>       1.00000000 </max_control>
					<GeometryPath name="">
						<PathPointSet name="">
							<objects>
								<PathPoint name="TRIlong-P1">
									<location>      -0.05365000      -0.01373000       0.14723000 </location>
									<body> ground </body>
								</PathPoint>
								<PathPoint name="TRIlong-P2">
									<location>      -0.02714000      -0.11441000      -0.00664000 </location>
									<body> r_humerus </body>
								</PathPoint>
								<PathPoint name="TRIlong-P3">
									<location>      -0.03184000      -0.22637000      -0.01217000 </location>
									<body> r_humerus </body>
								</PathPoint>
								<PathPoint name="TRIlong-P4">
									<location>      -0.01743000      -0.26757000      -0.01208000 </location>
									<body> r_humerus </body>
								</PathPoint>
								<PathPoint name="TRIlong-P5">
									<location>      -0.02190000       0.01046000      -0.00078000 </location>
									<body> r_ulna_radius_hand </body>
								</PathPoint>
							</objects>
							<groups/>
						</PathPointSet>
						<PathWrapSet name="">
							<objects>
								<PathWrap name="">
									<wrap_object> TRI </wrap_object>
									<method> hybrid </method>
									<range> -1 -1 </range>
								</PathWrap>
								<PathWrap name="">
									<wrap_object> TRIlonghh </wrap_object>
									<method> hybrid </method>
									<range> -1 -1 </range>
								</PathWrap>
								<PathWrap name="">
									<wrap_object> TRIlongglen </wrap_object>
									<method> hybrid </method>
									<range> -1 -1 </range>
								</PathWrap>
							</objects>
							<groups/>
						</PathWrapSet>
					</GeometryPath>
					<optimal_force>       1.00000000 </optimal_force>
					<!--Maximum isometric force that the fibers can generate-->
					<max_isometric_force>     798.52000000 </max_isometric_force>
					<!--Optimal length of the muscle fibers-->
					<optimal_fiber_length>       0.13400000 </optimal_fiber_length>
					<!--Resting length of the tendon-->
					<tendon_slack_length>       0.14300000 </tendon_slack_length>
					<!--Angle between tendon and fibers at optimal fiber length-->
					<pennation_angle_at_optimal>       0.20943951 </pennation_angle_at_optimal>
					<!--Maximum contraction velocity of the fibers, in optimal fiberlengths
					    per second-->
					<max_contraction_velocity>      10.00000000 </max_contraction_velocity>
					<!--time constant for ramping up of muscle activation-->
					<activation_time_constant>       0.01000000 </activation_time_constant>
					<!--time constant for ramping down of muscle activation-->
					<deactivation_time_constant>       0.04000000 </deactivation_time_constant>
					<!--maximum contraction velocity at full activation in fiber lengths per
					    second-->
					<Vmax>      10.00000000 </Vmax>
					<!--maximum contraction velocity at low activation in fiber lengths per
					    second-->
					<Vmax0>       5.00000000 </Vmax0>
					<!--tendon strain due to maximum isometric muscle force-->
					<FmaxTendonStrain>       0.03300000 </FmaxTendonStrain>
					<!--passive muscle strain due to maximum isometric muscle force-->
					<FmaxMuscleStrain>       0.60000000 </FmaxMuscleStrain>
					<!--shape factor for Gaussian active muscle force-length relationship-->
					<KshapeActive>       0.50000000 </KshapeActive>
					<!--exponential shape factor for passive force-length relationship-->
					<KshapePassive>       4.00000000 </KshapePassive>
					<!--passive damping in the force-velocity relationship-->
					<damping>       0.05000000 </damping>
					<!--force-velocity shape factor-->
					<Af>       0.30000000 </Af>
					<!--maximum normalized lengthening force-->
					<Flen>       1.80000000 </Flen>
				</Thelen2003Muscle>
				<Thelen2003Muscle name="TRIlat">
					<isDisabled> false </isDisabled>
					<!--Minimum allowed value for control signal. Used primarily when solving
					    for control values-->
					<min_control>       0.00000000 </min_control>
					<!--Maximum allowed value for control signal. Used primarily when solving
					    for control values-->
					<max_control>       1.00000000 </max_control>
					<GeometryPath name="">
						<PathPointSet name="">
							<objects>
								<PathPoint name="TRIlat-P1">
									<location>      -0.00599000      -0.12646000       0.00428000 </location>
									<body> r_humerus </body>
								</PathPoint>
								<PathPoint name="TRIlat-P2">
									<location>      -0.02344000      -0.14528000       0.00928000 </location>
									<body> r_humerus </body>
								</PathPoint>
								<PathPoint name="TRIlat-P3">
									<location>      -0.03184000      -0.22637000      -0.01217000 </location>
									<body> r_humerus </body>
								</PathPoint>
								<PathPoint name="TRIlat-P4">
									<location>      -0.01743000      -0.26757000      -0.01208000 </location>
									<body> r_humerus </body>
								</PathPoint>
								<PathPoint name="TRIlat-P5">
									<location>      -0.02190000       0.01046000      -0.00078000 </location>
									<body> r_ulna_radius_hand </body>
								</PathPoint>
							</objects>
							<groups/>
						</PathPointSet>
						<PathWrapSet name="">
							<objects>
								<PathWrap name="">
									<wrap_object> TRI </wrap_object>
									<method> hybrid </method>
									<range> -1 -1 </range>
								</PathWrap>
							</objects>
							<groups/>
						</PathWrapSet>
					</GeometryPath>
					<optimal_force>       1.00000000 </optimal_force>
					<!--Maximum isometric force that the fibers can generate-->
					<max_isometric_force>     624.30000000 </max_isometric_force>
					<!--Optimal length of the muscle fibers-->
					<optimal_fiber_length>       0.11380000 </optimal_fiber_length>
					<!--Resting length of the tendon-->
					<tendon_slack_length>       0.09800000 </tendon_slack_length>
					<!--Angle between tendon and fibers at optimal fiber length-->
					<pennation_angle_at_optimal>       0.15707963 </pennation_angle_at_optimal>
					<!--Maximum contraction velocity of the fibers, in optimal fiberlengths
					    per second-->
					<max_contraction_velocity>      10.00000000 </max_contraction_velocity>
					<!--time constant for ramping up of muscle activation-->
					<activation_time_constant>       0.01000000 </activation_time_constant>
					<!--time constant for ramping down of muscle activation-->
					<deactivation_time_constant>       0.04000000 </deactivation_time_constant>
					<!--maximum contraction velocity at full activation in fiber lengths per
					    second-->
					<Vmax>      10.00000000 </Vmax>
					<!--maximum contraction velocity at low activation in fiber lengths per
					    second-->
					<Vmax0>       5.00000000 </Vmax0>
					<!--tendon strain due to maximum isometric muscle force-->
					<FmaxTendonStrain>       0.03300000 </FmaxTendonStrain>
					<!--passive muscle strain due to maximum isometric muscle force-->
					<FmaxMuscleStrain>       0.60000000 </FmaxMuscleStrain>
					<!--shape factor for Gaussian active muscle force-length relationship-->
					<KshapeActive>       0.50000000 </KshapeActive>
					<!--exponential shape factor for passive force-length relationship-->
					<KshapePassive>       4.00000000 </KshapePassive>
					<!--passive damping in the force-velocity relationship-->
					<damping>       0.05000000 </damping>
					<!--force-velocity shape factor-->
					<Af>       0.30000000 </Af>
					<!--maximum normalized lengthening force-->
					<Flen>       1.80000000 </Flen>
				</Thelen2003Muscle>
				<Thelen2003Muscle name="TRImed">
					<isDisabled> false </isDisabled>
					<!--Minimum allowed value for control signal. Used primarily when solving
					    for control values-->
					<min_control>       0.00000000 </min_control>
					<!--Maximum allowed value for control signal. Used primarily when solving
					    for control values-->
					<max_control>       1.00000000 </max_control>
					<GeometryPath name="">
						<PathPointSet name="">
							<objects>
								<PathPoint name="TRImed-P1">
									<location>      -0.00838000      -0.13695000      -0.00906000 </location>
									<body> r_humerus </body>
								</PathPoint>
								<PathPoint name="TRImed-P2">
									<location>      -0.02601000      -0.15139000      -0.01080000 </location>
									<body> r_humerus </body>
								</PathPoint>
								<PathPoint name="TRImed-P3">
									<location>      -0.03184000      -0.22637000      -0.01217000 </location>
									<body> r_humerus </body>
								</PathPoint>
								<PathPoint name="TRImed-P4">
									<location>      -0.01743000      -0.26757000      -0.01208000 </location>
									<body> r_humerus </body>
								</PathPoint>
								<PathPoint name="TRImed-P5">
									<location>      -0.02190000       0.01046000      -0.00078000 </location>
									<body> r_ulna_radius_hand </body>
								</PathPoint>
							</objects>
							<groups/>
						</PathPointSet>
						<PathWrapSet name="">
							<objects>
								<PathWrap name="">
									<wrap_object> TRI </wrap_object>
									<method> hybrid </method>
									<range> -1 -1 </range>
								</PathWrap>
							</objects>
							<groups/>
						</PathWrapSet>
					</GeometryPath>
					<optimal_force>       1.00000000 </optimal_force>
					<!--Maximum isometric force that the fibers can generate-->
					<max_isometric_force>     624.30000000 </max_isometric_force>
					<!--Optimal length of the muscle fibers-->
					<optimal_fiber_length>       0.11380000 </optimal_fiber_length>
					<!--Resting length of the tendon-->
					<tendon_slack_length>       0.09080000 </tendon_slack_length>
					<!--Angle between tendon and fibers at optimal fiber length-->
					<pennation_angle_at_optimal>       0.15707963 </pennation_angle_at_optimal>
					<!--Maximum contraction velocity of the fibers, in optimal fiberlengths
					    per second-->
					<max_contraction_velocity>      10.00000000 </max_contraction_velocity>
					<!--time constant for ramping up of muscle activation-->
					<activation_time_constant>       0.01000000 </activation_time_constant>
					<!--time constant for ramping down of muscle activation-->
					<deactivation_time_constant>       0.04000000 </deactivation_time_constant>
					<!--maximum contraction velocity at full activation in fiber lengths per
					    second-->
					<Vmax>      10.00000000 </Vmax>
					<!--maximum contraction velocity at low activation in fiber lengths per
					    second-->
					<Vmax0>       5.00000000 </Vmax0>
					<!--tendon strain due to maximum isometric muscle force-->
					<FmaxTendonStrain>       0.03300000 </FmaxTendonStrain>
					<!--passive muscle strain due to maximum isometric muscle force-->
					<FmaxMuscleStrain>       0.60000000 </FmaxMuscleStrain>
					<!--shape factor for Gaussian active muscle force-length relationship-->
					<KshapeActive>       0.50000000 </KshapeActive>
					<!--exponential shape factor for passive force-length relationship-->
					<KshapePassive>       4.00000000 </KshapePassive>
					<!--passive damping in the force-velocity relationship-->
					<damping>       0.05000000 </damping>
					<!--force-velocity shape factor-->
					<Af>       0.30000000 </Af>
					<!--maximum normalized lengthening force-->
					<Flen>       1.80000000 </Flen>
				</Thelen2003Muscle>
				<Thelen2003Muscle name="BIClong">
					<isDisabled> false </isDisabled>
					<!--Minimum allowed value for control signal. Used primarily when solving
					    for control values-->
					<min_control>       0.00000000 </min_control>
					<!--Maximum allowed value for control signal. Used primarily when solving
					    for control values-->
					<max_control>       1.00000000 </max_control>
					<GeometryPath name="">
						<PathPointSet name="">
							<objects>
								<PathPoint name="BIClong-P1">
									<location>      -0.03923500       0.00347000       0.14795000 </location>
									<body> ground </body>
								</PathPoint>
								<PathPoint name="BIClong-P2">
									<location>      -0.02894500       0.01391000       0.15639000 </location>
									<body> ground </body>
								</PathPoint>
								<PathPoint name="BIClong-P3">
									<location>       0.02131000       0.01793000       0.01028000 </location>
									<body> r_humerus </body>
								</PathPoint>
								<PathPoint name="BIClong-P4">
									<location>       0.02378000      -0.00511000       0.01201000 </location>
									<body> r_humerus </body>
								</PathPoint>
								<PathPoint name="BIClong-P5">
									<location>       0.01345000      -0.02827000       0.00136000 </location>
									<body> r_humerus </body>
								</PathPoint>
								<PathPoint name="BIClong-P6">
									<location>       0.01068000      -0.07736000      -0.00165000 </location>
									<body> r_humerus </body>
								</PathPoint>
								<PathPoint name="BIClong-P7">
									<location>       0.01703000      -0.12125000       0.00024000 </location>
									<body> r_humerus </body>
								</PathPoint>
								<PathPoint name="BIClong-P8">
									<location>       0.02280000      -0.17540000      -0.00630000 </location>
									<body> r_humerus </body>
								</PathPoint>
								<PathPoint name="BIClong-P9">
									<location>       0.00751000      -0.04839000       0.02179000 </location>
									<body> r_ulna_radius_hand </body>
								</PathPoint>
							</objects>
							<groups/>
						</PathPointSet>
						<PathWrapSet name="">
							<objects>
								<PathWrap name="">
									<wrap_object> BIClonghh </wrap_object>
									<method> hybrid </method>
									<range> 2 3 </range>
								</PathWrap>
							</objects>
							<groups/>
						</PathWrapSet>
					</GeometryPath>
					<optimal_force>       1.00000000 </optimal_force>
					<!--Maximum isometric force that the fibers can generate-->
					<max_isometric_force>     624.30000000 </max_isometric_force>
					<!--Optimal length of the muscle fibers-->
					<optimal_fiber_length>       0.11570000 </optimal_fiber_length>
					<!--Resting length of the tendon-->
					<tendon_slack_length>       0.27230000 </tendon_slack_length>
					<!--Angle between tendon and fibers at optimal fiber length-->
					<pennation_angle_at_optimal>       0.00000000 </pennation_angle_at_optimal>
					<!--Maximum contraction velocity of the fibers, in optimal fiberlengths
					    per second-->
					<max_contraction_velocity>      10.00000000 </max_contraction_velocity>
					<!--time constant for ramping up of muscle activation-->
					<activation_time_constant>       0.01000000 </activation_time_constant>
					<!--time constant for ramping down of muscle activation-->
					<deactivation_time_constant>       0.04000000 </deactivation_time_constant>
					<!--maximum contraction velocity at full activation in fiber lengths per
					    second-->
					<Vmax>      10.00000000 </Vmax>
					<!--maximum contraction velocity at low activation in fiber lengths per
					    second-->
					<Vmax0>       5.00000000 </Vmax0>
					<!--tendon strain due to maximum isometric muscle force-->
					<FmaxTendonStrain>       0.03300000 </FmaxTendonStrain>
					<!--passive muscle strain due to maximum isometric muscle force-->
					<FmaxMuscleStrain>       0.60000000 </FmaxMuscleStrain>
					<!--shape factor for Gaussian active muscle force-length relationship-->
					<KshapeActive>       0.50000000 </KshapeActive>
					<!--exponential shape factor for passive force-length relationship-->
					<KshapePassive>       4.00000000 </KshapePassive>
					<!--passive damping in the force-velocity relationship-->
					<damping>       0.05000000 </damping>
					<!--force-velocity shape factor-->
					<Af>       0.30000000 </Af>
					<!--maximum normalized lengthening force-->
					<Flen>       1.80000000 </Flen>
				</Thelen2003Muscle>
				<Thelen2003Muscle name="BICshort">
					<isDisabled> false </isDisabled>
					<!--Minimum allowed value for control signal. Used primarily when solving
					    for control values-->
					<min_control>       0.00000000 </min_control>
					<!--Maximum allowed value for control signal. Used primarily when solving
					    for control values-->
					<max_control>       1.00000000 </max_control>
					<GeometryPath name="">
						<PathPointSet name="">
							<objects>
								<PathPoint name="BICshort-P1">
									<location>       0.00467500      -0.01231000       0.13475000 </location>
									<body> ground </body>
								</PathPoint>
								<PathPoint name="BICshort-P2">
									<location>      -0.00707500      -0.04004000       0.14507000 </location>
									<body> ground </body>
								</PathPoint>
								<PathPoint name="BICshort-P3">
									<location>       0.01117000      -0.07576000      -0.01101000 </location>
									<body> r_humerus </body>
								</PathPoint>
								<PathPoint name="BICshort-P4">
									<location>       0.01703000      -0.12125000      -0.01079000 </location>
									<body> r_humerus </body>
								</PathPoint>
								<PathPoint name="BICshort-P5">
									<location>       0.02280000      -0.17540000      -0.00630000 </location>
									<body> r_humerus </body>
								</PathPoint>
								<PathPoint name="BICshort-P6">
									<location>       0.00751000      -0.04839000       0.02179000 </location>
									<body> r_ulna_radius_hand </body>
								</PathPoint>
							</objects>
							<groups/>
						</PathPointSet>
						<PathWrapSet name="">
							<objects/>
							<groups/>
						</PathWrapSet>
					</GeometryPath>
					<optimal_force>       1.00000000 </optimal_force>
					<!--Maximum isometric force that the fibers can generate-->
					<max_isometric_force>     435.56000000 </max_isometric_force>
					<!--Optimal length of the muscle fibers-->
					<optimal_fiber_length>       0.13210000 </optimal_fiber_length>
					<!--Resting length of the tendon-->
					<tendon_slack_length>       0.19230000 </tendon_slack_length>
					<!--Angle between tendon and fibers at optimal fiber length-->
					<pennation_angle_at_optimal>       0.00000000 </pennation_angle_at_optimal>
					<!--Maximum contraction velocity of the fibers, in optimal fiberlengths
					    per second-->
					<max_contraction_velocity>      10.00000000 </max_contraction_velocity>
					<!--time constant for ramping up of muscle activation-->
					<activation_time_constant>       0.01000000 </activation_time_constant>
					<!--time constant for ramping down of muscle activation-->
					<deactivation_time_constant>       0.04000000 </deactivation_time_constant>
					<!--maximum contraction velocity at full activation in fiber lengths per
					    second-->
					<Vmax>      10.00000000 </Vmax>
					<!--maximum contraction velocity at low activation in fiber lengths per
					    second-->
					<Vmax0>       5.00000000 </Vmax0>
					<!--tendon strain due to maximum isometric muscle force-->
					<FmaxTendonStrain>       0.03300000 </FmaxTendonStrain>
					<!--passive muscle strain due to maximum isometric muscle force-->
					<FmaxMuscleStrain>       0.60000000 </FmaxMuscleStrain>
					<!--shape factor for Gaussian active muscle force-length relationship-->
					<KshapeActive>       0.50000000 </KshapeActive>
					<!--exponential shape factor for passive force-length relationship-->
					<KshapePassive>       4.00000000 </KshapePassive>
					<!--passive damping in the force-velocity relationship-->
					<damping>       0.05000000 </damping>
					<!--force-velocity shape factor-->
					<Af>       0.30000000 </Af>
					<!--maximum normalized lengthening force-->
					<Flen>       1.80000000 </Flen>
				</Thelen2003Muscle>
				<Thelen2003Muscle name="BRA">
					<isDisabled> false </isDisabled>
					<!--Minimum allowed value for control signal. Used primarily when solving
					    for control values-->
					<min_control>       0.00000000 </min_control>
					<!--Maximum allowed value for control signal. Used primarily when solving
					    for control values-->
					<max_control>       1.00000000 </max_control>
					<GeometryPath name="">
						<PathPointSet name="">
							<objects>
								<PathPoint name="BRA-P1">
									<location>       0.00680000      -0.17390000      -0.00360000 </location>
									<body> r_humerus </body>
								</PathPoint>
								<PathPoint name="BRA-P2">
									<location>      -0.00320000      -0.02390000       0.00090000 </location>
									<body> r_ulna_radius_hand </body>
								</PathPoint>
							</objects>
							<groups/>
						</PathPointSet>
						<PathWrapSet name="">
							<objects>
								<PathWrap name="">
									<wrap_object> TRI </wrap_object>
									<method> hybrid </method>
									<range> -1 -1 </range>
								</PathWrap>
							</objects>
							<groups/>
						</PathWrapSet>
					</GeometryPath>
					<optimal_force>       1.00000000 </optimal_force>
					<!--Maximum isometric force that the fibers can generate-->
					<max_isometric_force>     987.26000000 </max_isometric_force>
					<!--Optimal length of the muscle fibers-->
					<optimal_fiber_length>       0.08580000 </optimal_fiber_length>
					<!--Resting length of the tendon-->
					<tendon_slack_length>       0.05350000 </tendon_slack_length>
					<!--Angle between tendon and fibers at optimal fiber length-->
					<pennation_angle_at_optimal>       0.00000000 </pennation_angle_at_optimal>
					<!--Maximum contraction velocity of the fibers, in optimal fiberlengths
					    per second-->
					<max_contraction_velocity>      10.00000000 </max_contraction_velocity>
					<!--time constant for ramping up of muscle activation-->
					<activation_time_constant>       0.01000000 </activation_time_constant>
					<!--time constant for ramping down of muscle activation-->
					<deactivation_time_constant>       0.04000000 </deactivation_time_constant>
					<!--maximum contraction velocity at full activation in fiber lengths per
					    second-->
					<Vmax>      10.00000000 </Vmax>
					<!--maximum contraction velocity at low activation in fiber lengths per
					    second-->
					<Vmax0>       5.00000000 </Vmax0>
					<!--tendon strain due to maximum isometric muscle force-->
					<FmaxTendonStrain>       0.03300000 </FmaxTendonStrain>
					<!--passive muscle strain due to maximum isometric muscle force-->
					<FmaxMuscleStrain>       0.60000000 </FmaxMuscleStrain>
					<!--shape factor for Gaussian active muscle force-length relationship-->
					<KshapeActive>       0.50000000 </KshapeActive>
					<!--exponential shape factor for passive force-length relationship-->
					<KshapePassive>       4.00000000 </KshapePassive>
					<!--passive damping in the force-velocity relationship-->
					<damping>       0.05000000 </damping>
					<!--force-velocity shape factor-->
					<Af>       0.30000000 </Af>
					<!--maximum normalized lengthening force-->
					<Flen>       1.80000000 </Flen>
				</Thelen2003Muscle>
			</objects>
			<groups/>
		</ForceSet>
		<length_units> meters </length_units>
		<force_units> N </force_units>
		<!--Acceleration due to gravity.-->
		<gravity>       0.00000000      -9.80660000       0.00000000 </gravity>
		<!--Bodies in the model.-->
		<BodySet name="">
			<objects>
				<Body name="ground">
					<mass>       0.00000000 </mass>
					<mass_center>       0.00000000       0.00000000       0.00000000 </mass_center>
					<inertia_xx>       0.00000000 </inertia_xx>
					<inertia_yy>       0.00000000 </inertia_yy>
					<inertia_zz>       0.00000000 </inertia_zz>
					<inertia_xy>       0.00000000 </inertia_xy>
					<inertia_xz>       0.00000000 </inertia_xz>
					<inertia_yz>       0.00000000 </inertia_yz>
					<!--Joint that connects this body with the parent body.-->
					<Joint/>
					<VisibleObject name="">
						<!--Set of geometry files and associated attributes, allow .vtp, .stl,
						    .obj-->
						<GeometrySet name="">
							<objects>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> ground_ribs.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
							    <display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> ground_spine.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> ground_skull.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> ground_jaw.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> ground_r_clavicle.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> ground_r_scapula.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
							</objects>
							<groups/>
						</GeometrySet>
						<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
						<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
						<!--transform relative to owner specified as 3 rotations (rad) followed by
						    3 translations rX rY rZ tx ty tz-->
						<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
						<!--Whether to show a coordinate frame-->
							<show_axes> false </show_axes>
						<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded Can be overriden for
						    individual geometries-->
						<display_preference> 4 </display_preference>
					</VisibleObject>
					<WrapObjectSet name="">
						<objects>
							<WrapCylinder name="TRIlongglen">
								<xyz_body_rotation>       1.37531945      -0.29461158       2.43595604 </xyz_body_rotation>
								<translation>      -0.04390500      -0.00390000       0.14780000 </translation>
								<active> true </active>
								<quadrant> x </quadrant>
								<VisibleObject name="">
									<!--Set of geometry files and associated attributes, allow .vtp, .stl,
									    .obj-->
									<GeometrySet name="">
										<objects/>
										<groups/>
									</GeometrySet>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--transform relative to owner specified as 3 rotations (rad) followed by
									    3 translations rX rY rZ tx ty tz-->
									<transform>       1.37531945      -0.29461158       2.43595604      -0.04390500      -0.00390000       0.14780000 </transform>
									<!--Whether to show a coordinate frame-->
									<show_axes> false </show_axes>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded Can be overriden for
									    individual geometries-->
										<display_preference> 4 </display_preference>
								</VisibleObject>
								<radius>       0.00300000 </radius>
								<length>       0.03000000 </length>
							</WrapCylinder>
						</objects>
						<groups/>
					</WrapObjectSet>
				</Body>
				<Body name="r_humerus">
					<mass>       1.86457200 </mass>
					<mass_center>       0.00000000      -0.18049600       0.00000000 </mass_center>
					<inertia_xx>       0.01481000 </inertia_xx>
					<inertia_yy>       0.00455100 </inertia_yy>
					<inertia_zz>       0.01319300 </inertia_zz>
					<inertia_xy>       0.00000000 </inertia_xy>
					<inertia_xz>       0.00000000 </inertia_xz>
					<inertia_yz>       0.00000000 </inertia_yz>
					<!--Joint that connects this body with the parent body.-->
					<Joint>
						<CustomJoint name="r_shoulder">
							<parent_body> ground </parent_body>
							<location_in_parent>      -0.01754500      -0.00700000       0.17000000 </location_in_parent>
							<orientation_in_parent>       0.00000000       0.00000000       0.00000000 </orientation_in_parent>
							<location>       0.00000000       0.00000000       0.00000000 </location>
							<orientation>       0.00000000       0.00000000       0.00000000 </orientation>
							<!--Generalized coordinates parameterizing this joint.-->
							<CoordinateSet name="">
								<objects>
									<Coordinate name="r_shoulder_elev">
										<!--Cooridnate can describe rotational, translational, or coupled values.
										    Defaults to rotational.-->
										<motion_type> rotational </motion_type>
										<default_value>       0.00000000 </default_value>
										<default_speed_value>       0.00000000 </default_speed_value>
										<range>      -1.57079633       3.14159265 </range>
										<clamped> false </clamped>
										<locked> false </locked>
										<prescribed_function/>
									</Coordinate>
								</objects>
								<groups/>
							</CoordinateSet>
							<reverse> false </reverse>
							<SpatialTransform name="">
								<!--3 Axes for rotations are listed first.-->
								<TransformAxis name="rotation1">
									<function>
										<LinearFunction name="">
											<coefficients>       1.00000000       0.00000000 </coefficients>
										</LinearFunction>
									</function>
									<coordinates> r_shoulder_elev </coordinates>
									<axis>      -0.05889802       0.00230000       0.99826136 </axis>
								</TransformAxis>
								<TransformAxis name="rotation2">
									<function>
										<Constant name="">
											<value>       0.00000000 </value>
										</Constant>
									</function>
									<coordinates> </coordinates>
									<axis>       0.00000000       1.00000000       0.00000000 </axis>
								</TransformAxis>
								<TransformAxis name="rotation3">
									<function>
										<Constant name="">
											<value>       0.00000000 </value>
										</Constant>
									</function>
									<coordinates> </coordinates>
									<axis>       0.99826136      -0.00000000       0.05889802 </axis>
								</TransformAxis>
								<!--3 Axes for translations are listed next.-->
								<TransformAxis name="translation1">
									<function>
										<Constant name="">
											<value>       0.00000000 </value>
										</Constant>
									</function>
									<coordinates> </coordinates>
									<axis>       1.00000000       0.00000000       0.00000000 </axis>
								</TransformAxis>
								<TransformAxis name="translation2">
									<function>
										<Constant name="">
											<value>       0.00000000 </value>
										</Constant>
									</function>
									<coordinates> </coordinates>
									<axis>       0.00000000       1.00000000       0.00000000 </axis>
								</TransformAxis>
								<TransformAxis name="translation3">
									<function>
										<Constant name="">
											<value>       0.00000000 </value>
										</Constant>
									</function>
									<coordinates> </coordinates>
									<axis>       0.00000000       0.00000000       1.00000000 </axis>
								</TransformAxis>
							</SpatialTransform>
						</CustomJoint>
					</Joint>
					<VisibleObject name="">
						<!--Set of geometry files and associated attributes, allow .vtp, .stl,
						    .obj-->
						<GeometrySet name="">
							<objects>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_humerus.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
							    <display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
							</objects>
							<groups/>
						</GeometrySet>
						<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
						<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
						<!--transform relative to owner specified as 3 rotations (rad) followed by
						    3 translations rX rY rZ tx ty tz-->
						<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
						<!--Whether to show a coordinate frame-->
							<show_axes> false </show_axes>
						<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded Can be overriden for
						    individual geometries-->
						<display_preference> 4 </display_preference>
					</VisibleObject>
					<WrapObjectSet name="">
						<objects>
							<WrapEllipsoid name="TRIlonghh">
								<xyz_body_rotation>       3.00161725      -0.85346600       2.57418611 </xyz_body_rotation>
								<translation>      -0.00780000      -0.00410000      -0.00140000 </translation>
								<active> true </active>
								<quadrant> z </quadrant>
								<VisibleObject name="">
									<!--Set of geometry files and associated attributes, allow .vtp, .stl,
									    .obj-->
									<GeometrySet name="">
										<objects/>
										<groups/>
									</GeometrySet>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--transform relative to owner specified as 3 rotations (rad) followed by
									    3 translations rX rY rZ tx ty tz-->
									<transform>       3.00161725      -0.85346600       2.57418611      -0.00780000      -0.00410000      -0.00140000 </transform>
									<!--Whether to show a coordinate frame-->
									<show_axes> false </show_axes>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded Can be overriden for
									    individual geometries-->
										<display_preference> 4 </display_preference>
								</VisibleObject>
								<dimensions>       0.03500000       0.02000000       0.02000000 </dimensions>
							</WrapEllipsoid>
							<WrapEllipsoid name="BIClonghh">
								<xyz_body_rotation>      -2.00433611      -1.00164446       0.97546452 </xyz_body_rotation>
								<translation>       0.00330000       0.00730000       0.00030000 </translation>
								<active> true </active>
								<quadrant> -y </quadrant>
								<VisibleObject name="">
									<!--Set of geometry files and associated attributes, allow .vtp, .stl,
									    .obj-->
									<GeometrySet name="">
										<objects/>
										<groups/>
									</GeometrySet>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--transform relative to owner specified as 3 rotations (rad) followed by
									    3 translations rX rY rZ tx ty tz-->
									<transform>      -2.00433611      -1.00164446       0.97546452       0.00330000       0.00730000       0.00030000 </transform>
									<!--Whether to show a coordinate frame-->
									<show_axes> false </show_axes>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded Can be overriden for
									    individual geometries-->
										<display_preference> 4 </display_preference>
								</VisibleObject>
								<dimensions>       0.02500000       0.02000000       0.02000000 </dimensions>
							</WrapEllipsoid>
							<WrapCylinder name="TRI">
								<xyz_body_rotation>      -0.14014994      -0.00628319       0.15498524 </xyz_body_rotation>
								<translation>       0.00280000      -0.29190000      -0.00690000 </translation>
								<active> true </active>
								<quadrant> all </quadrant>
								<VisibleObject name="">
									<!--Set of geometry files and associated attributes, allow .vtp, .stl,
									    .obj-->
									<GeometrySet name="">
										<objects/>
										<groups/>
									</GeometrySet>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--transform relative to owner specified as 3 rotations (rad) followed by
									    3 translations rX rY rZ tx ty tz-->
									<transform>      -0.14014994      -0.00628319       0.15498524       0.00280000      -0.29190000      -0.00690000 </transform>
									<!--Whether to show a coordinate frame-->
									<show_axes> false </show_axes>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded Can be overriden for
									    individual geometries-->
										<display_preference> 4 </display_preference>
								</VisibleObject>
								<radius>       0.01600000 </radius>
								<length>       0.05000000 </length>
							</WrapCylinder>
						</objects>
						<groups/>
					</WrapObjectSet>
				</Body>
				<Body name="r_ulna_radius_hand">
					<mass>       1.53431500 </mass>
					<mass_center>       0.00000000      -0.18147900       0.00000000 </mass_center>
					<inertia_xx>       0.01928100 </inertia_xx>
					<inertia_yy>       0.00157100 </inertia_yy>
					<inertia_zz>       0.02006200 </inertia_zz>
					<inertia_xy>       0.00000000 </inertia_xy>
					<inertia_xz>       0.00000000 </inertia_xz>
					<inertia_yz>       0.00000000 </inertia_yz>
					<!--Joint that connects this body with the parent body.-->
					<Joint>
						<CustomJoint name="r_elbow">
							<parent_body> r_humerus </parent_body>
							<location_in_parent>       0.00610000      -0.29040000      -0.01230000 </location_in_parent>
							<orientation_in_parent>       0.00000000       0.00000000       0.00000000 </orientation_in_parent>
							<location>       0.00000000       0.00000000       0.00000000 </location>
							<orientation>       0.00000000       0.00000000       0.00000000 </orientation>
							<!--Generalized coordinates parameterizing this joint.-->
							<CoordinateSet name="">
								<objects>
									<Coordinate name="r_elbow_flex">
										<!--Cooridnate can describe rotational, translational, or coupled values.
										    Defaults to rotational.-->
										<motion_type> rotational </motion_type>
										<default_value>       0.00000000 </default_value>
										<default_speed_value>       0.00000000 </default_speed_value>
										<range>       0.00000000       2.26892803 </range>
										<clamped> false </clamped>
										<locked> false </locked>
										<prescribed_function/>
									</Coordinate>
								</objects>
								<groups/>
							</CoordinateSet>
							<reverse> false </reverse>
							<SpatialTransform name="">
								<!--3 Axes for rotations are listed first.-->
								<TransformAxis name="rotation1">
									<function>
										<LinearFunction name="">
											<coefficients>       1.00000000       0.00000000 </coefficients>
										</LinearFunction>
									</function>
									<coordinates> r_elbow_flex </coordinates>
									<axis>       0.04940001       0.03660001       0.99810825 </axis>
								</TransformAxis>
								<TransformAxis name="rotation2">
									<function>
										<Constant name="">
											<value>       0.00000000 </value>
										</Constant>
									</function>
									<coordinates> </coordinates>
									<axis>       0.00000000       1.00000000       0.00000000 </axis>
								</TransformAxis>
								<TransformAxis name="rotation3">
									<function>
										<Constant name="">
											<value>       0.00000000 </value>
										</Constant>
									</function>
									<coordinates> </coordinates>
									<axis>       0.99810825       0.00000000      -0.04940001 </axis>
								</TransformAxis>
								<!--3 Axes for translations are listed next.-->
								<TransformAxis name="translation1">
									<function>
										<Constant name="">
											<value>       0.00000000 </value>
										</Constant>
									</function>
									<coordinates> </coordinates>
									<axis>       1.00000000       0.00000000       0.00000000 </axis>
								</TransformAxis>
								<TransformAxis name="translation2">
									<function>
										<Constant name="">
											<value>       0.00000000 </value>
										</Constant>
									</function>
									<coordinates> </coordinates>
									<axis>       0.00000000       1.00000000       0.00000000 </axis>
								</TransformAxis>
								<TransformAxis name="translation3">
									<function>
										<Constant name="">
											<value>       0.00000000 </value>
										</Constant>
									</function>
									<coordinates> </coordinates>
									<axis>       0.00000000       0.00000000       1.00000000 </axis>
								</TransformAxis>
							</SpatialTransform>
						</CustomJoint>
					</Joint>
					<VisibleObject name="">
						<!--Set of geometry files and associated attributes, allow .vtp, .stl,
						    .obj-->
						<GeometrySet name="">
							<objects>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_ulna.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_radius.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_lunate.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_scaphoid.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_pisiform.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_triquetrum.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_capitate.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_trapezium.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_trapezoid.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_hamate.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_1mc.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_2mc.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_3mc.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_4mc.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_5mc.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_thumbprox.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_thumbdist.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_2proxph.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_2midph.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_2distph.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_3proxph.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_3midph.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_3distph.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_4proxph.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_4midph.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_4distph.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_5proxph.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_5midph.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
								<DisplayGeometry name="">
									<!--Name of geometry file .vtp, .stl, .obj-->
									<geometry_file> arm_r_5distph.vtp </geometry_file>
									<!--Color used to display the geometry when visible-->
									<color>       1.00000000       1.00000000       1.00000000 </color>
									<!--Name of texture file .jpg, .bmp-->
									<texture_file>  </texture_file>
									<!--in body transform specified as 3 rotations (rad) followed by 3
									    translations rX rY rZ tx ty tz-->
									<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
									<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
									<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
									<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
									<display_preference> 4 </display_preference>
									<!--Display opacity between 0.0 and 1.0-->
									<opacity>       1.00000000 </opacity>
								</DisplayGeometry>
							</objects>
							<groups/>
						</GeometrySet>
						<!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
						<scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
						<!--transform relative to owner specified as 3 rotations (rad) followed by
						    3 translations rX rY rZ tx ty tz-->
						<transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
						<!--Whether to show a coordinate frame-->
							<show_axes> false </show_axes>
						<!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded Can be overriden for
						    individual geometries-->
						<display_preference> 4 </display_preference>
					</VisibleObject>
					<WrapObjectSet name="">
						<objects/>
						<groups/>
					</WrapObjectSet>
				</Body>
			</objects>
			<groups/>
		</BodySet>
		<!--Constraints in the model.-->
		<ConstraintSet name="">
			<objects/>
			<groups/>
		</ConstraintSet>
		<!--Markers in the model.-->
		<MarkerSet name="">
			<objects>
				<Marker name="r_acromion">
					<!--Body segment in the model on which the marker resides.-->
					<body> ground </body>
					<!--Location of a marker on the body segment.-->
					<location>      -0.01256000       0.04000000       0.17000000 </location>
					<!--Flag (true or false) specifying whether or not a marker should be kept
					    fixed in the marker placement step.  i.e. If false, the marker is
					    allowed to move.-->
					<fixed> false </fixed>
				</Marker>
				<Marker name="r_humerus_epicondyle">
					<!--Body segment in the model on which the marker resides.-->
					<body> r_humerus </body>
					<!--Location of a marker on the body segment.-->
					<location>       0.00500000      -0.29040000       0.03000000 </location>
					<!--Flag (true or false) specifying whether or not a marker should be kept
					    fixed in the marker placement step.  i.e. If false, the marker is
					    allowed to move.-->
					<fixed> false </fixed>
				</Marker>
				<Marker name="r_radius_styloid">
					<!--Body segment in the model on which the marker resides.-->
					<body> r_ulna_radius_hand </body>
					<!--Location of a marker on the body segment.-->
					<location>      -0.00110000      -0.23559000       0.09430000 </location>
					<!--Flag (true or false) specifying whether or not a marker should be kept
					    fixed in the marker placement step.  i.e. If false, the marker is
					    allowed to move.-->
					<fixed> false </fixed>
				</Marker>
			</objects>
			<groups/>
		</MarkerSet>
		<!--ContactGeometry objects in the model.-->
		<ContactGeometrySet name="">
			<objects/>
			<groups/>
		</ContactGeometrySet>
	</Model>
</OpenSimDocument>